An eight-module tactics syllabus built and graded by rated pilots. From your first hover check to clean nap-of-the-earth routes, the school turns button mashers into aviators.
Training course
Each module pairs a written brief, a guided sortie and a graded replay. Instructors annotate your telemetry, show you where the airframe argued with you, and set the next drill. Finish all eight and the graduation livery lands in your hangar.
Short doctrine notes before every sortie, so you know why the drill exists.
Instructors mark up your flight path, torque curve and weapon timing.
Canyon, littoral and urban lines flown until they're muscle memory.
A school-exclusive paint scheme pilots actually recognise in lobbies.
Field shot
A short intake flight sets your baseline and pairs you with an instructor.
Handling fundamentals: hover discipline, pedal work, approach profiles.
Combat work: weapon timing, countermeasures and emergency procedures.
One graded run across mixed terrain. Pass and the livery is yours.
| Format | Async modules + 2 calls |
| Duration | 4 to 8 weeks, self paced |
| Requirement | Campaign op-03 cleared |
| Delivery | In-game + email |
| Refund | Full before module 3 |
I finished op-10 two weeks after graduating. The canyon drills alone were worth the fee.
My instructor found a torque habit I'd had for a year in one replay pass.
You retake it as many times as needed. The fee covers unlimited attempts and your instructor keeps working with you between runs.
Most pilots finish in five to seven weeks at three sorties a week. The course has no expiry, so slower is fine.
The intake flight sets your level honestly. Veterans get dropped into modules five and up rather than repeating basics.
Yes. Order through the contact form marked as a gift and we send a redemption code instead of activating it on your account.
Intake flights run every week. Enroll now and fly your baseline sortie this weekend.